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Being a scenario depicting the unjust depredations |
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Setting the
Scene
The King’s Head (a Public
House) in a village outside of Faversham
Upon hearing of Roundhead
plans to shorten the doorway of his local public house Pistol and a band of
like-minded common folk decide to make a stand. They seize the local public
house, The King's Head, and declare for his majesty King Charles
The local lord, Sir Hugh Cholmley, fresh from the Royalist meetings in
Parliament, determined to quash
the rebellion before it takes hold, immediately despatches Colonel John Burwood
with a regiment of foot and horse. They arrive to find the rebels holed up in
The King's Head and determined to make a stand.
Action commences at 10:00am
with the Royalists arrayed in and around the buildings of The King's Head. The
Roundhead force approaches by road from the East.
Will the Royalists be able
to hold out until reinforcements arrive, or will the veteran New Model troops
crush the rebels?
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Royalist (rebel) Forces
Sir Hugh Cholmley
– Major General
A typical
landed lord prior to the rise of parliament. Fat, arrogant and more than a
little inbred. He is convinced of the idea that some people and simply better
than others ie. him and
commoners. A firm believer that the King, be he an addle-headed, drunken fool
is still the King and therefore unimpeachable.
No. M WS BS
S T W
I A Ld Sv Cost
1 8
4 4 4 4 2
4 2 8
4+ 114
General; Any unit within 12" of the
general may use his leadership value when it takes a leadership test.; New
Model; At the start of the turn, new model units may change formation by up to
two ranks for free. They may pursue or not as the player desires. They may
disengage from enemy that has equal or less movement rate without a Ld test. New model units are stubborn. ; Galloper; Heavy
Armour; Brace of Pistols; Horse
Pistol – Buffoon /Agitator
The worst kind of rebel leader. Totally paranoid and self
important with a firm belief in maintaining his roots - hence the scythe (treat
as a halberd). A reasonable shot and deadly in
hand-to-hand due to his fanatical belief in his cause.
No. M WS BS
S T W
I A Ld Sv Cost
1
8 3 3 3 3 1
2 1 6 6+ 20
A Buffoon
may only shoot or enter close combat if he has joined a unit. It is not
necessary to reveal a Buffoon until he fights. Agitator but treats all rolls of
1 as 6. Light Armour; Pistols; Halberd
"Nutter" Cooke – Marksman
A former Clubman, poacher, crack shot and all around nasty piece of
work. Only in it for the fun and the grog.
No. M WS BS
S T W
I A Ld Sv Cost
1
4 3
4 3 3 1
3 1 7 60
Marksmen
are allowed to target enemy characters and other individuals when they are more
than 1" away from a friendly unit. Marksmen cannot charge. The marksman's
rifled musket causes D3 wounds, rather than 1 wound, to enemy characters.; Rifled Musket; Skirmish
Cholmley’s Regiment of
Horse
No. M WS BS
S T W
I A Ld Sv Cost
12
8 2 2 3 3 1
2 1 6
5+ 122
Steady, Galloper; Light Armour; Brace of Pistols;
Leader; Cornet (Standard); Trumpeter (Musician); Horse; Rash; Rash troops must
charge. At the start of each turn on a
D6 roll of 1 the unit surges forward.
They must always pursue and are immune to all other psychology (but not
break tests). If broken in HTH, they are
no longer Rash.
King’s Head Loyalists – Forlorn Hope
No. M WS BS
S T W
I A Ld Sv Cost
10
4 2 2 3 3 1 2
1 6 100
May be
deployed one march move ahead of the army's deployment zone.;
Raw; Musket; Unl. Shot (Musket); Leader; Drummer
(Musician); Skirmish
King’s Head Loyalists - Clubmen
No. M WS BS
S T W
I A Ld Sv Cost
10
4 2 2 3 3 1 2
1 5 25
Clubmen
fear all formed enemy units.; Raw; Leader; Rabble;
Unless fleeing, Rabble adds their rank bonus to their Ld. Any unit charged by
Cavalry must make an immediate panic test on their unmodified Ld.
Reinforcements
Sir Digby Winbolt
- Colonel General
Distant
cousin of the Earl of Norwich, Horsey chap, runs to hounds, a good egg
but not much between the ears.
No. M WS BS
S T W
I A Ld Sv Cost
1
8 4 4 3 4
2 4 2
7 4+ 54
Galloper;
Heavy Armour; Brace of Pistols; Horse
Winbolt’s Regiment of Horse
No. M WS BS
S T W
I A Ld Sv Cost
9 8
4 3 3 4
1 4 1
8 4+ 248
Veteran;
Galloper; Heavy Armour; Brace of Pistols; Leader; Cornet (Standard); Trumpeter (Musician);
Horse
Gile’s Regiment of Foote
Pike
No. M WS BS
S T W
I A Ld Sv Cost
16 4 3
2 3 3 1
3 1 7
6+ 132
Steady;
Light Armour; Pike; Leader; Ensign (Standard); Drummer (Musician)
Shot 1
No. M WS BS
S T W
I A Ld Sv Cost
12 4
2 2 3 3 1
3 1 7 94
Steady;
Musket; Leader; Drummer (Musician)
Shot 2
No. M WS BS
S T W
I A Ld Sv Cost
12 4
2 2 3 3 1
3 1 7 94
Steady;
Musket; Leader; Drummer (Musician)
Forlorn Hope
No. M WS BS
S T W
I A Ld Sv Cost
10 4
2 2 3 3 1
3 1 7 80
May be
deployed one march move ahead of the army's deployment zone.;
Steady; Musket; Leader; Drummer (Musician); Skirmish
Parliament’s Forces
Colonel John Burwood – Major General
The kind of zealot that gave Puritans a bad name, totally dedicated to the
Parliamentarian cause and rooting out Popish heresy wherever it may be found. Supports
cancelling Christmas, banning dancing and singing, and shooting all small
animals owned by continental royalty.
No. M WS BS
S T W
I A Ld Sv Cost
1
8 4 4 3 4
2 4 2
8 4+ 114
General;
Any unit within 12" of the general may use his leadership value when it
takes a leadership test.; New Model; At the start of the turn, new model units
may change formation by up to two ranks for free. They may pursue or not as the
player desires. They may disengage from enemy that has equal or less movement
rate without a Ld test. New model units are stubborn.
; Galloper; Heavy Armour; Brace of Pistols; Horse
Colonel Burwood’s Regiment of Horse
No. M WS BS
S T W
I A Ld Sv Cost
10
8 4 3
3
4 1 4
1 8 4+
392
New Model; At the start of the turn, new model units may change
formation by up to two ranks for free. They may pursue or not as the player
desires. They may disengage from enemy that has equal or less movement rate
without a Ld test. New model units are stubborn. ;
Veteran; Galloper; Heavy Armour; Brace of Pistols; Carbine; Leader; Cornet
(Standard); Trumpeter (Musician); Horse
Barkstead’s Regiment of Foote
Pike
No. M WS BS
S T W
I A Ld Sv Cost
12 4 4 2
3
4 1 4
1 7 188
New Model; At the start of the turn, new model units may change
formation by up to two ranks for free. They may pursue or not as the player
desires. They may disengage from enemy that has equal or less movement rate
without a Ld test. New model units are stubborn. ;
Veteran; Pike; Leader; Ensign (Standard); Drummer (Musician);
Shot 1
No. M WS BS
S T W
I A Ld Sv Cost
8 4 3
3 3
4 1 4
1 7 138
New Model; At the start of the turn, new model units may change
formation by up to two ranks for free. They may pursue or not as the player
desires. They may disengage from enemy that has equal or less movement rate
without a Ld test. New model units are stubborn. ;
Veteran; Musket; Leader; Drummer (Musician)
Shot 2
No. M WS BS
S T W
I A Ld Sv Cost
8 4 3
3 3 4 1
4 1 7 138
New Model; At the start of the turn, new model units may change
formation by up to two ranks for free. They may pursue or not as the player
desires. They may disengage from enemy that has equal or less movement rate without
a Ld test. New model units are stubborn. ; Veteran;
Musket; Leader; Drummer (Musician)
Forlorn Hope
No. M WS BS
S T W
I A Ld Sv Cost
8 4 3
3 3
4 1 4
1 7 138
May be
deployed one march move ahead of the army's deployment zone.; New Model; At the
start of the turn, new model units may change formation by up to two ranks for
free. They may pursue or not as the player desires. They may disengage from
enemy that has equal or less movement rate without a
Ld test. New model units are stubborn. ; Veteran; Musket; Leader; Drummer
(Musician); Skirmish
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Objectives and Special Conditions
The Royalists must hold The
King's Head for the remainder of the day in the hope that they can escape the
better armed and trained Roundheads after dark. At the start of turn 4 roll a
d6 on a 5-6 your reinforcements start on the table edge. If they have not
arrived, on the next turn they will appear on a 3-6. If they still have failed
to arrive they will arrive at the start of turn 6
The Parliamentarians must
attempt to destroy the rebel forces as soon as possible. Not doing so before
dark will represent a failure in the eyes of the Parliament and Burwood will be
replaced.
Darkness is declared as
having fallen after a pre-determined number of turns (we suggest 8-10).
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The King's Head and Environs
This map shows the position
of The King's Head in relation to the surrounding countryside.

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Play Hints
Royalists
In the first phase of the
game you must use the defending terrain to the utmost advantage in the hope of
getting some value out of your clubman. The King’s Head men have unlimited
powder so use it. If you can hold out till the reinforcements arrive you have a
very good chance of victory
Parliament
You must crush the rebels
before the reinforcements arrive or despite your obvious superiority in
quality, you will be overwhelmed by greater numbers
General
As with all scenarios with
reinforcements arriving at a random time this scenario can produce widely
varying results. If required you should change the start turn for rolling for
reinforcements or how long the scenario goes
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Conceived
and written by Michael Mills and Cory Davis. Playtested (often with hilarious
results) by the friendly lads at Canister &
Grape.