Hopefully not too much. It's only a top-down shooter after all. A Mac port may exist if I had a Mac.
Important changes between 0.3.0 and 0.3.1:
You only need one file; the source zips contain the data too.
|Gentoo ebuild||(1.4 Kb)|
|Windows installer||(6.4 Mb)|
|Source code||(7.3 Mb)|
The following music is made by Eric Hamilton (dilvie), under this licence. They are not included in the zips or installer. Music should be copied into raidem/music/.
|Level 1: up in ashes||(5.1 Mb)|
|Level 2: half-baked||(3.1 Mb)|
|Level 3: east of the sun||(4.9 Mb)|
|Menu: the dragonfly||(765 Kb)|
If you plan on compiling Raid'em, you should know that I used Objective-C and so you may need to grab some extra packages from www.mingw.org and maybe a new gcc.You will also need Allegro, libpng and zlib.
Version 0.3 (and above) also requires Freetype 2.1.10 to run (not included).
See raidem/docs/INSTALLING.txt for more instructions.
The ebuild is not yet in Portage, so you will need to put it into your portage overlay:
The USE variables are:
You may also need to fetch AllegroMP3 and AllegroOGG ebuilds from Gentoo Bugzilla.
Music is not fetched by the script, so you should copy them into /usr/share/games/raidem/music/ yourself.